


Now when I export FBX to unity the model comes across fine with anims etc.I then put in a meta rig, rig it, weight paint, animations etc. In blender I can view my textures by pressing alt z and they look fine, and also when I render.I then hit GoZ and all goes across to blender perfectly

I save a UV map (from UV master) on the low res in Zbrush and polly paint my high res and create a normal and diffuse map from it.Would love some help with this as Im probably missing something simple so here's the issue.
